About
I am a 3D character artist based in California working for Singularity 6. I have worked with Maya, Zbrush, 3Ds Max, Blender, 3dCoat, Substance Painter and Photoshop to create assets for a variety of engines and platforms including CryEngine, Unreal Engine and Unity.

I am also an indie developer working on a game called Robodome with a small team of 4 devs.